5 More Ways to Use Social Media in Classrooms (Session 2) By Ahmad Amirali
In my previous post, 5 Ways to Use Social Media in Classrooms (Session 1), I shared 5 ways through which I used social media to involve and engage my students with the lesson. In this post, I will share 5 more ideas of creative use of social media in the classroom. However, before discussing these ideas, I would like to share and answer some of the concerns my colleagues asked me about using social media in the classroom. Their queries helped me to understand better why some teachers feel reluctant to use technologies in their classrooms and believe me, this behaviour shows the level of vigilance and cautiousness teachers follow while planning their lessons.
Question 1: How the use of social media helped student’s participation?
Nowadays, social media now become an essential tool/activity for every individual, including our students. These platforms encourage students who do not usually participate actively in the classroom to participate in their own way. Continue reading →
5 Ways to Use Social Media in Classrooms (Session 1) By Ahmad Amirali
This year, I am experimenting and have introduced ‘Online Discussion Forums’ in my classroom to help my kids reflect and personalise whatever they’ve been taught at the school (Previous Article: The Online Discussion Boards – A Classroom Pedagogical Tool | How to Use Guide | Pros & Cons). Similarly, there are number of ways through which teacher can involve students in personalisation mode and using social media as a pedagogy for student learning and engagement is one of them. One may ask ‘Why social media?’, Well, It’s not a secret that today’s students are hooked-up with social media due to its popularity and the sense of communal belongingness. Therefore, many teachers are incorporating social media platforms like Snapchat, Instagram, Twitter, and Facebook into their curriculum. From ‘bulletin boards’ to ‘fake Facebook profiles’ for historical figures, teachers are turning what students post on social media into classroom assignments. Continue reading →
The Online Discussion Boards – A Classroom Pedagogical Tool | How to Use Guide | Pros & Cons By Ahmad Amirali
Since we are living in an advanced ‘Space-age’ where ICT (Information Communication Technology) is now becoming an integral part of our lives. Therefore, the ethical use of technology as part of the lesson plan provides a paperless and collaborative learning experience for students. However, in developing countries like India and Pakistan, the use of virtual tools usually discouraged by teachers in the classroom due to lack of professional development and in some regional context the lack of resources like multimedia projectors or even cellular devices. It is essential first to reflect how, as a teacher, I perceive the idea of using technology in the classroom? Do I believe that using technology means the use of heavy tech-gear in my classroom as a pedagogy? This perception not only limits the idea of a technology-engaged class but also discourage teachers even from getting involved in this process. Continue reading →
Why is Personalisation the Key to Student Success? By Ahmad Amirali
The term ended, and so the remarkable journey comes to an end as well. Not to mention that many more adventures are yet to come 😛 . However, I always ask a question to myself – its kind of my reflection, what one important learning my students took with them during the whole term? How will that learning be going to impact their lives in the real world? Well, with these two big questions, one concluding question popped in my mind what makes them remember these learnings? And the answer is the heading of today’s post – ‘Personalisation’. Continue reading →
The Impact of Video Games on Students Academic Progress By Ahmad Amirali
In previous term, there were many occasions when parents complain about their children gaming habits and its now become common belief that video games may be going to rot your brain. Well, I must say, Think again! Online and desktop computer games have many constructive effects on students’ learning and decision-making skills, but parents and some educators are still uninformed of these impressive results. According to Sanchez research, children learn team ethics and collaborative techniques by playing and completing gaming levels or tasks. Continue reading →